Wednesday, 22 August 2018

Interactive Multimedia

                                      Interactive Multimedia

                                                     Date: August 23, 2018

1) Multimedia

        is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia can be recorded and played, displayed, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; for example, by including audio it has a broader scope. In the early years of multimedia the term "rich media" was synonymous with interactive multimedia, and "hypermedia" was an application of multimedia.

2) Interactivity

     Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", although all are related to interaction with computers and other machines with a user interface.


3) Multimedia Contents

1. Videos. Through video hosting sites, you can take a video and show it to the entire world (e.g., YouTube).

2. Sound, Music, or Audio. If videos are too much for you, you can always record sounds. You can now share your sound bites to the entire world (e.g., Soundcloud).
3. Online games. Game developers now create what is called “browser-based games.” You do not need to install these games to your computer as they run in most updated web browsers (AdventureQuest, Farmville, Candy Crush)
4. Online tests. Online survey forms and tests that automatically display the results when finished (Online IQ and Personality Tests).

5. Courseware. Online courses that simulate the classroom online (e.g., E-learning Courses using a Learning Management System)
.
6. Podcasts. An episodic series of audio or text files streamed online (e.g., Stuff You Should Know, TED Talks, The Starters, Ear Biscuits).

7. Vodcasts. An episodic series of video streamed online (e.g., YouTube series/shows like Video Game High School, Good Mythical Morning).


4) Web 1.0 ,2.0,3.0



Web 1.0

          Web 1.0 was the first reiteration. Actually it was called ‘The Internet’ not version 1 or Web1.0. It was generally used before 1999 when experts called it the Read -Only era. The main features of ‘The Internet’ not Web 1.0 were hyper-linking and bookmarking of the web pages. It only consisted of online guestbook and framesets. There was no flow or communication between Consumer and the producer of the information. Also, the emails were sent through the HTML form. The best examples of ‘The Internet’ are static websites which were made during the ‘.com evolution’.

Web 2.0

        Web 2.0 was first introduced in the market by O’Reilly at the brainstorming discussion at media live International in 1999. The information available through Web 2.0 empowered the new generation to develop new concepts like Wiki, Widgets and Video streaming. It also allowed many users to publish their own content through few basic steps, which was not possible in the Web 1.0 or The Internet. Web 2.0 was responsible for the development of various sites that we commonly use today like Twitter, Flickr and Facebook.

Web 3.0
      
  Web 3.0 is known as the third generation of World Wide Web. It has everything that we could ever wish for.  With the help of Web 3.0, web content was easily carried in the form of natural language. It also consist of micro formats, natural language search, recommendation agents which are commonly known as AI i.e. Artificial Intelligence. We can also find different attributes like Deductive Reasoning, Contextual Search, Evolution of 3D web, Personalized Search and Tailor made Search which was not present in earlier versions.
    Through such advancements in Web 3.0, we have become empowered to do many things that we may have never dreamed of. But this not the end, as with the time we will get to see more advancements in World Wide Web that will make internet surfing an amazing 



5) My Personal Reaction 


      for me its difficult to create a blog because its my first ever PROJECT



references;



Chapman, Nigel and Jenny Chapman (2009) Digital Multimedia, John Wiley and Sons , New York, NY.
(Order from amazon , order from Barnes and Noble , compare at bigwords , compare at CampusBooks4Less , order from Chegg , or search eFollett )

Fluckiger, F. (1995) Understanding Networked Multimedia, Prentice Hall , London.
(Order from amazon , order from Barnes and Noble , compare at bigwords , compare at CampusBooks4Less , order from Chegg , or search eFollett )

Kay, D.C. and J.R. Levine (1995) Graphics File Formats, McGraw-Hill , New York.

(Order from amazon , order from Barnes and Noble , compare at bigwords , compare at CampusBooks4Less , order from Chegg , or search eFollett )












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filipino sa piling larang (sintesis)

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